43 points by kalcode 2 hours ago | 8 comments
nixpulvis 3 minutes ago
Not using big_space :(
dangoodmanUT 50 minutes ago
throws away spec doc for my own

Are we all having this idea?

digilypse 29 minutes ago
I just started working on some similar stuff, it’s been a dream forever but I never had time for the payoff to feel worthwhile. Would love to hear more about your Claude workflow and experience with Bevy, did you consider Godot?
kalcode 13 minutes ago
I did! I am more familiar with Godot but just ran into performance issues and then switched off their node scene straight to their rendering API, which made me feel like I abandoned Godot at that point. I am sure it could be optimized more but I want to worry less about chucking rendering and more scaling the economy simulation the further it went out, thus the more things to render, the harder it was for Godot.

Bevu/Rust just made it easier to brute force that scaling, since they have smaller footprints (overhead?)for each thread/process spawning.

qwertyastronaut 1 hour ago
What is it about the space industry life that makes us developers adore it so much? :p

X4 Foundations just got a big update if you’re looking for a game built around this industry sandbox idea.

natebc 28 minutes ago
https://store.steampowered.com/app/4382310/Warp_to_Sector_On...

I came across this recently ... hints of Tradewars from the good old days.

aliasxneo 1 hour ago
Really wish they would spend a cycle or two on the automation/economy side. I know they've been really into combat lately. It's one of those games where the scale is exhilarating and then you spend hours cursing at the screen as the NPCs completely ignore all of the logistical rules you painstakingly setup.
sulam 1 hour ago
It’s fun to see projects like this that seem largely unlocked by LLM assistance, and probably wouldn’t even get started if it weren’t for them. I know the hype cycle for LLMs seems to have hit its peak already, but I am fully convinced we are still in the early days of what we’ll be doing with them in software development. The only problem I see with projects like this is that there could be so many of them. Personally I’ve built at least 5 things that I had thought would be fun, but realistically I just didn’t have the time. Now I do, and if they only scratch my personal itches, that’s okay.
kalcode 30 minutes ago
Yup, lots of stuff I'd love to dive into that having an assistance coder makes way more approachable on nights or weekends to get things done.

And yah, ideally there should be tons more! The shift will be interesting.

thomascountz 46 minutes ago
Reminds me of SpaceTraders[1]

[1]: https://spacetraders.io/

hersko 1 hour ago
Neat idea!

I think it would be cool if you can host a simulation and enable online viewers. Have the simulation accessible from a website (god-mode disabled of course), and have an agent generate some sort of newspaper or news bulletin of interesting things that happen.

spacecadet 32 minutes ago
You might also like my AI written zero player game/sim: https://github.com/derekburgess/simcraft

The whole thing originated years ago to see what LLMs were capable of. Just spent a chunk of my Fable access hacking away at it. Is it intended to be 100% realistic, no. Its more art, tho I do try to lean into physics...