It can be mind boggling to think how different my life would've been if I had been on a different server at that time; if I didn't play a healer; if I'd been an Alliance character instead of Horde; or if I hadn't been reading trade chat or just plain hadn't been online at that moment. Lots of variables had to be in place for us to meet.
Obviously there's still the narrow margin of "living in the same place at the same time", but that margin is much wider than "be in this exact game server at this exact time of day on this exact day".
- Games also provide couples with “constant opportunit[ies] to come up with new silly things” (C9A), primarily inside jokes and topics of conversation that they discuss outside of their time spent playing together
- “I take competitive games pretty lightheartedly, so it’s not as if I get upset or anything. I think it’s funny when I die. I think it’s funny when he dies. I think it’s funny when we trade and we both kill each other. It’s a nice playful feeling to have a one-up over him or jokingly having beef with each other.”
- when asked as to the value C6 derives from menial in-game tasks such as raids versus the value of open-world exploration, C6B used the analogy, “It’s like doing chores [together] versus going on a date.”