I don't know man. I'm writing a flashcard app, and I like it. It makes me happy and it works the way I want. Exactly how I want. BC I could never get into quizlet. Whatever. Maybe others will like it, maybe not, I don't care.
Taste is subjective. Having 1 million todo apps, great. Maybe someone I know will find one they like and tell me about it. Maybe I'll find one that doesn't suck. Maybe I'll just make my own.
One thing I won't do though, is complain about how there's now 1 million todo apps that aren't up to my standards. Everyone being able to make their own apps however they want is a beautiful thing.
If I spend twenty years subsisting solely on a high sodium cup-of-noodle diet, get severely impaired under the influence of everclear while trying to use a straight edge razor for the first time, hang up a white canvas, and spin around like a whirling dervish yard sprinkler and then display this finished piece next to Jan van Eyck’s The Last Judgement - we’ve long since left the realm of pure subjectivity.
I'm being silly but I've always thought that the "taste is subjective" argument is not very compelling. Taste, if not entirely objective, at least can be measured in demographic thermoclines.
I agree! Taste is downstream of such things as design principles which can be described in objective terms.
Taste is not synonymous with personal preferences, otherwise we wouldn't describe some taste as "bad taste" or "poor taste." Rather, to me, one's taste refers to one's power of discernment as to what is good.
We can enjoy cup-of-noodles without conflating our enjoyment as being good taste. I like a lot of things that are fairly trash.
> We can enjoy cup-of-noodles without conflating our enjoyment as being good taste. I like a lot of things that are fairly trash.
Agreed. As someone who watches an embarrassingly large number of isekai, I'm not going to drink from a public water fountain and call it a pierian spring.
That would honestly be an incredible performance art piece, like a distilled waste of a human life just to prove a point. Then even after all that you could ask the question "Is the art inferior, did it prove the point effectively.". I think there's a real argument to be made that it didn't, becuase just having the argument surfaces some very interesting points about worth.
>I'm being silly but I've always thought that the "taste is subjective" argument is not very compelling. Taste, if not entirely objective, at least can be measured in demographic thermoclines.
Okay, but so what? "Taste is subjective" is meant to defend the existence of some thing. "Just because you don't like it doesn't mean it shouldn't exist (or shouldn't be the way it is)." Are you therefore saying the opposite? "Because most people don't like it, it shouldn't exist"?
That's awesome! I love that energy, it's the opposite of the energy I was trying to talk about in the post actually, you're not trying to tell me why your app is the best thing in the world and spamming it everywhere when it has nothing to offer me or other people, and having not considered other people.
Among other places sure, I pivoted off the Show HN strictly, but it's fair for you to raise this given your thread was inspiration.
Posting something to SHOW people without considering how people may want or need what you're showing is just bad etiquette anywhere frankly. If you're building for yourself that's great, maybe qualify it in your post because otherwise it's free game to judge poorly. Spam is inherently unwanted content, you don't get to decide what is wanted content the collective community does.
It's something many of us have learned building software for years that all the new people building are going to figure out for themselves. Just because you can build it doesn't mean anyone will care if you're trying to show it off and with the flood of new apps, it's fair game to discuss.
Edit: all of us -> many of us on the last paragraph
This is exactly the sentiment I detected in the previous thread, where a small group of people seem to have decided what the etiquette of daring to post a Show HN is. I'm not sure I remember being consulted on whether you should be keeping these gates for the rest of us. My reaction is the same as it was when people tried to argue Show HN was only for open-source software: says you.
I'm not gate keeping anything, to do that I would have to make specific statements beyond "consider other people when you post something"
Right and my point is you (or i) will never be consulted, it happens emergently through community dynamics. No one sat in a group and decided this, Show HN in particular has always been selective. Different things are interesting to different sub groups and they select for different things. Show HN is not homogenous. My argument is not to not post, it's to post knowing who you hope to reach and why it would matter to them, don't just post to post, that is a large part of taste to me.
Shaming, ridiculing. People that dare to create something you don't like. Maybe the right answer is if you don't like what people are sharing that they made.. YOU make something and share it and lead by example instead of complaining.
Second, I've founded several companies, had customers, put out products to be judged by the market and raised capital. I'm more than qualified to put out an opinion here. Been there done that.
I think society could benefit from a little more gate keeping these days. IMO, we’ve swung way too far to the other direction. We all need a little friction and constraint.
Gate keeping isn’t inherently good, but I think Trump is essentially the right wing outcome of zero gate keeping.
I honestly tried to not inject my own standards into this and tried to stick around dynamics as much as possible. I think you shouldn't post to post, but if you've considered your audience and thought about something outside of yourself as to why someone may like this, earnestly, and not just kidding yourself, you are acting in good faith imo.
Similarly, I should have done more in the post to steer people way from the perception I'm shitting on them for building for themselves, that's great I have plenty of personal projects running at home that are just for me, if I ever decided to share them out I'd work to make sure its ready and valuable for people to receive.
The way you're expressing it, it sounds like you simply believe your own standards are representative of what everyone else's are. I disagree, for whatever that's worth.
Always a helpful discussion strategy, just declare whatever you said to be an "objective" or "immovable" fact. I'm not sure there's much for either of us to gain by continuing. Anyways: now you know how I, and at least one other person I guess, read what you wrote.
> I'm not sure there's much for either of us to gain by continuing.
A feeling of self righteous indignation? (I joke)
Anyway, I appreciate your take, but yes I think we just take fully different sides. I really am having a hard time seeing it from your perspective, but I respect that we attempted to get through to each other. Cheers.
I suspect because it’s harder to defend your thesis to a person who is excited about what they made.
It’s super easy to talk about who has taste or not in the abstract. A lot harder to tell someone straight up they have no taste because of some idea you have.
Nope it's exactly what I said, by choosing not to put it out to all of us because its only for them, that is actually being tasteful. It's very simple.
I find that a convenient UI becomes the most important aspect of some applications (to-do list, alarm clocks etc). Getting it to be exactly the way I like it is a benefit by itself.
I've been thinking of making a note taking app for my phone as well. The 10 or so that I've used all have had issues that made me not like them for one reason or another. Eg 16k char limit per note, no searching inside a note, broken bullet lists, long startup time etc.
I would like to offer a counterexample: iPhone, when it first came out anyways. Tasteful design is rather so obvious that when you see it you'd say yes, this is what anyone would expect from a "phone". That doesn't seem to be so subjective.
That was not at all the universal response to the iphone. http://www.thebestpageintheuniverse.net/c.cgi?u=iphone is a (nsfw) contemporary article that I agreed with at the time, and I knew a decent number of people who got an early iphone and then switched back to a blackberry.
Well some people are stubborn but most do the switch to better designed items. So its not really subjective, the initial knee jerk reaction is but the more reasoned response after a few years isn't very subjective.
Taste is not subjective. It's intersubjective. Subjective experiences are totally located within a particular subject. For example, "I'm hungry. I'm tired. I'm sad."
Judgements of taste, on the other hand, implicate all other humans when they are made. They implicitly demand consensus in a way that is unlike any other subjective claims. This is the only possible explanation for why people will in one breath say, "it's a matter of taste, it's all subjective" and then argue about whether or not The Last Jedi is a good Star Wars movie for hours, if not days, on end. Because the truth is, we are constantly seeking consensus and we usually resort to "that's just your opinion man" when we give up and disengage. But we don't believe that, not really.
According to Kant, "a judgment of taste involves the consciousness that all
interest is kept out of it, it must also involve a claim to being
valid for everyone, but without having a universality based on
concepts. In other words, a judgment of taste must involve a
claim to subjective universality." Unfortunately, it's Kant we're talking about, so trying to understand what he meant by subjective universality is a huge headache. Still, his reasoning reflects the way people actually talk about taste better than anybody else I've read.
I think you can lead yourself astray imagining that there’s a big difference between subjectivity and intersubjectivity. One is just a college educated term for the other.
More importantly, I think that enough time has passed that we can critique poor old Kant on this matter. When he says the taste has no interest in something what he is really implicitly describing is that taste is the province of rich people. If one has to strive or worry or self promote or anything like that, with regard to an aesthetic decision, it is easy to mark as tasteless. In most cases, the people with access to the kinds of habits that allow them to act in matters of aesthetic without interest are rich.
The main reason people drive themselves in circles, talking about taste and subjectivity, and college-educated words for subjectivity is because we don’t want to admit that it is bound up in class and upbringing. That and not the passage of time is why it is so hard to understand Kant on this matter. He’s describing a fiction that we agreed upon so that we didn’t have to talk about the influence of money.
> In most cases, the people with access to the kinds of habits that allow them to act in matters of aesthetic without interest are rich.
This isn't true at all. There's a whole world of artisans and fine artists that range from middle class to broke, and they wouldn't be in that financial situation if they felt like compromising their point of view for money.
You don't know anything about Kant. Neither do I, so that's two of us. But I will take a rigorous if flawed approach to understanding the world then a glib and dismissive one, that thoughtlessly appeals to common sense as a cheap attempt to win an argument that you don't actually want to engage with.
To be more blunt, you aren't saying anything at all. You are just posturing.
But what were they actually saying? They just used the phrase "college-educated" and several synonyms as an insult to put themself forward as just some working class Joe who has no time for rich people and their hoity toity high and mighty philosphizing.
If I was to be charitable, I guess maybe their argument was that Kant only believed in subjective universality because he was rich, but that doesn't make any sense. Both Kant and Hume grew up middle class, and ended up in academia, and had very different conclusions about what "taste" is.
It's just a knee jerk reaction to dead white men philosophers and anyone who is interested in them as a bunch of elitists. That's not an argument, that's some kind of misplaced class resentment masquerading as an argument.
Idk I've read a lot of Selridge's comments up and down the whole post now and it really seems like any idea of taste to them defaults to classism and then they misapply that framework here, which is realistically one of the fairest arenas.
If someone likes what you make it doesn't matter where you come from.
It doesn’t default to class, people just pretend class doesn’t apply at all.
Taste is often advanced as this subjective yet ultimately discriminating notion which refuses to be pinned down. Insistent but ineffable. This idea that you and I know what good software is due to having paid dues and they don’t, and the truth will out, is a common one!
My argument isn’t that it’s class. It’s that this framework of describing taste is PURPOSE BUILT to ignore questions like status, access, and money in favor of standing in judgment.
I hear you, but I at least try to disarm that notion. I even have a footnote talking about how taste is entirely group dependent and measured by reception so while I think your point is more broadly applicable I feel it has less to do with what I was writing about which is broadly in the technical realm I feel pretty meritorious.
Lmao. I love Kant. He’s great. I love dead white guys. One I’ve been banging on about in this thread is Bourdieu, who wrote a whole book on taste in France, Distinction. Here Bourdieu has the matter rightly and Kant doesn’t. Sometimes that happens. When you read a lot of dead white guys you find lots of them said very wise shit and also stuff that’s harder to find the wisdom in.
Here I don’t know what the trouble is. I’m sorry for calling your phrasing the equivalent of “hafalutin” (a word Marx has used more than twice—he’s dead and white), but what do you expect having come in to cloud the waters with 2 extra syllables to little end?
I disagree, it seems to me that most people are seeking validation. In that sense, we don't want some global consensus, but a consensus within a specifically chosen group that proves our membership.
> It makes me happy and it works the way I want. Exactly how I want.
(emphasis mine)
Sounds like (good) taste to me!
Like you mentioned, ofc nobody wants ugliness.
But "good taste" in software can mean things that are not just decoration. And presentation is not irrelevant because it is our interface to any software.
It's far more than "frontend" or even "how things look like".
Words like "user story" are made from grains of truth!
I can’t actually get to the article on the WiFi network I’m on but when I see “No skill. No taste.” you don’t sound like the butt of that punchline. Clearly you at least have skill, and I’m in no position to judge your taste.
The people I have a problem with are the ones who have neither but nonetheless find their ways into positions of power and influence where they proceed to make everyone else’s lives varying degrees of miserable.
OTOH I have huge respect for anyone who makes their thing for their own satisfaction.
Taste in the public, means how others perceive it, not totally yourself only. Have good taste for yourself isn't what is being talked about here. It is subjective but the public component and meeting the trend then leading it without too much shock is tough. Copying can be tasteful, you need to know what's good to copy, but there is no wow factor.
> One thing I won't do though, is complain about how there's now 1 million todo apps that aren't up to my standards.
HN is generally considered a filter in industry, or a place to launch and make a hot start. The author is making their comments from the context of Show HN, where we expect some self-filtering, for quality and appropriateness.
What we see in Show HN the last few weeks is slop, submissions where the time from first commit to posting on HN is less than an hour. I've been posting some selections to Bluesky. The fastest I've seen so far is 25m [1]
I fully agree with everything you said and everything the author said. The two are not mutually exclusive.
The hard thing about coding isn't really the code. It's the data. Both data at rest and data flowing in and out of your system.
Vibe coding creates the illusion that code has become far more malleable. And it has, for greenfield, for a game, for a one-off stateless utility.
But most applications of significance work with a lot of data. Data resists the malleability you have with code. At scale, data is expensive to migrate and it's easy to make a mistake that loses data. With distribution, you may have to act at a distance, and write code you hope will work with the data where it is, and follow careful migration patterns like dual writing, fallback read, ongoing rewriting and so on, at a distance.
Distributed or privacy gated data generates constraints that AI can't easily see, can't easily react to. AI thrives on quick feedback loops. Test-first works great. Testing in production only works when it's your hobby project.
In many ways, software businesses are gardeners of data. Data creates stickiness; when customers decide to take their data elsewhere, or create a new stock of data somewhere else, that's when they churn.
I'm not sure the unleashed masses would be happy to be such gardeners.
And there's a deeper point here, about sovereignty. Even if we have the magical data systems of the future, that the AI can do as you say, even though it's hard to execute, and the AI will still do it reliably: what if you tell it to do something irreversible? To drop a column, to combine separated data into one blob. The AI might advise you not to do it, but the AI can't actually fix the problem of bad judgement without removing your sovereignty. And that would be a very dangerous place to go; I would hope, and expect, that we don't go there.
I suspect that in the future, apps will be like these blogs: most people will have them. The app authors will they they are great, most won't be great. Some will be great and hugely popular, many will be great but nobody will know or about them, because the attention economy is always hard.
I think that's fine.
What I really think is that most of the logical folks here think we ought to be focusing our attention and organizing to maximize the efficiency of app making, and that vibe-coding really blows that up, because there is no way to know what is quality and what is trash without actually having to do the work and figure that out. That does suck, but it's why creators should have blogs, github/bitbucket accounts, etc, to offer up their credibility to facilitate bona fides.
I think the programming industry is going to become a lot more like the indie game industry, where loose networks based on mutual respect start forming and critics review the newest apps, because you really don't want to waste a bunch actually using all the stuff.
Most of this mythical "taste", at least as hinted by the article, can be acquired rather easily—by looking into what's already out there before jumping to creating.
Is there nothing? Great, go ahead and fill the void.
Is there so much that it becomes overwhelming to even look? If so, ask yourself: does your thing have any significant differentiators? Are you willing to maintain it? Do you want the people who come after you to see one more option in the sea, or an existing project made better thanks to your changes?
It's about respecting the time of one another. If I'm looking for a to-do app, I'm looking for a good one, at least in the ways that matter to me. Not for thousands of applications with the same exact issues. And so are you. Nobody needs a million of options that suck. We all want a handful or ideally one that does the job.
Instead of using third party apps for a todo list, I recently wrote myself a utility - a background process to reschedule iOS Reminders I don't get to, make sure every reminder I create actually gets a scheduled date/time, and to deconflict reminders from calendar entries if I get an overlap.
It took less than 90 minutes using claude code, I have a testflight I've shared with friends for feedback, and I'll probably put it out there for a dollar once I add a couple more settings.
The built in UIs, syncing, and integrations are really good. It took me a while to realize I didn't need another todo list app, just to tweak the built-ins.
It's a fairly radical idea that AI can (and should!) be doing things invisibly with existing platforms and avoid the whole nightmare of UI development.
> does your thing have any significant differentiators?
When I see a Show HN around a very popular product concept (like a habit tracker), the first thing I search for is a FAQ or comparison table against other similar apps.
> The most of this mythical "taste", at least as hinted by the article, can be acquired rather easily—by looking into what's already out there before jumping to creating.
Yes, you should do discovery, but that alone is not sufficient to develop taste. Being an also-ran is low taste even if you religiously meet the market expectations by following a pattern. Just like in fashion, you need to understand the rules to know when its okay to break the rules so that you appear fashion-forward, that is a form of taste no differently.
Of course they are, taste is a social conversation to align for a window of time on a set of guidelines. Taste is a social construct, being a social construct (or "made up") does not make it any less real or valuable.
I disagree taste is a very real thing and there are multiple levels to taste from shallow and easily changed, to deep and relatively constant.
Shallow taste is stuff like popular trends that come and go, and hating the taste of beer until you’ve had it a few times (not saying everyone has to like beer, that’s not the point).
Deeper taste is more like your deeply held cognitive biases. Like a current of a river or the valleys cut into a mountain. It’s the shape of your cognition that determines how information flows through your brain.
Deeper taste is heavily connected to you and your identity. It’s part of who you are. I think most people would agree that parts of themselves change very slowly, and some not at all.
I know there are parts of me that feel the same as when I was a child. To deny the existence of taste is to deny the existence of a “you” that is different from others.
The problem is that people are often delusional and AI feeds these delusions. You have to switch to objective measures to gain skill and taste. This is true for art (ask: Where is the focal point) instead of "is this good or necessary"
There are long lists of successful programs that market themselves as little more than "like program X, but faster/distributed/higher resolution/bigger map"
While I think there are plenty of reasons to be unhappy with this particular shift, I find myself struggling to care about it in particular. I get the impression that things will just be… different now. When finding an app for your phone, you might have to skip a few obviously vibe-coded ones to find what you actually want. But that’s not much different from before, when you’d have to filter through ads and apps that haven’t been updated in 6 years.
Are the people that make these apps tasteless? Or soulless? Or do they just have no respect for the craft? Probably. That’s not much different than how things were before. I’ve had tasteless coworkers who only programmed for a paycheck. The were perfectly pleasant people to work with, and I don’t judge them in the slightest. Besides, how do you distinguish an excited novice who genuinely wants to get into programming versus someone trying to extract value versus someone using AI to finally bring a hobby project to life? The same way you did before.
Point being, I doubt HN will suddenly stop being discerning or start celebrating low-effort garbage any more than they did before LLMs. The tasteful remain tasteful. The tasteless remain tasteless. And as such, I find myself more interested in directing my AI-related concern elsewhere.
I respect the feelings behind the post and I agree with a large part of it. I’m inclined to disagree on a few points made. The core problem is outsiders without taste are showing up in a space where there is a long history of dues paid by the current occupants. But how is taste developed? It’s not innate, unfortunately it’s a product of the long ugly process you are currently witnessing. Think back to the first program you were proud of and judge it with today’s eyes.
For all of the "saturated market" talk, I always think of the following examples:
- Restaurant Row in NYC is full of packed restaurants b/c people like variety and the demand is high enough to have multiple market participants
- Clorox is a chemical with a fancy bottle and a lot of marketing. They make $150 million+ profit a QUARTER on this [0]
- As someone once said: if it's visible and people see it as part of their identity, there are many brands e.g. clothes, cars etc. If it's not visible, there are fewer brands e.g. underwear
- The ability to personalize applications has been around for over 20 years but people still want predictable user interfaces so they can share with friends, spouses etc
Ironic that you complain about people posting a to-do app because it's so common, and proceed to post the 100th AI rant of the day with absolutely no original thought in it.
Application design is still a challenge. I had Monday off and vibe-coded up an app that I've been wanting to use for years. The thing is, I can tell it's going to be challenging to make it something sticky that I actually use.
Which makes sense. The reason I wanted to make this app is that there are two very popular paid apps in the same category that I use every day that don't quite feel the way I want them to. It'll be easy to fix the little annoyances and missing features, but there's a feeling that's missing from them as well. I don't think it's wrong to say that I'm put off by a lack of taste, at least according to my taste. I don't know if I can do better, but I'm looking forward to trying, and I love that Claude makes me fast enough that the project has finally tipped from "I'd love to tackle this, but I know it's too big for me" (which is what I've been thinking for the last 5-10 years) to "I can make a credible attempt at this."
Yes, a positive from this is those with authenticity and taste will shine. Self-expression will be a form of resistance and we'll see a lot less homogenisation across things like writing, ui/ux, animation, individual websites, blogs.
Who knows maybe the old, scattered, personable, decentralised internet will come back - things like MySpace, geocities, sites like this (a lost art): https://www.cameronsworld.net/
Also taste comes from your ability to steer a model instead of having it steer you. e.g. a model suggests a basic pill button, you push back and curse it for its blandness and use it to design something new and novel.
I use LLMs in my fiction writing; and before the wolves come out to shred me to pieces: The LLM never gets to see my writing and doesn't do any of the writing for me. I use LLMs in other ways.
One of the first uses I discovered was to have it identify my own blandness. I'll give it a general scenario from my writing and ask it for ten resolutions to that scenario. If my own resolution appears, I realize at best my resolution is bland and at worst cliche.
This is eerily similar to something I do with Hacker News stories that hit the front page. I run the post against a couple of LLMs (Mixtral, GPT-OSS, Qwen3, etc.) with the directive to produce a set of 20 of the most likely top-level replies.
I then wait a few days, and then use a couple of systems (embeddings, deBERTa, etc.) to rank comments by novelty against the LLM-produced replies.
Why would anyone bother creating or publishing anything new on the internet now that we know that AI companies are just waiting to hoover it up, without compensation, to enrich their models?
Seeing how predatory these companies are in their scraping and then continuing to publish where they can scrape is the absolute height of stupidity
I'd like to see the internet return to those who aren't putting it out there for money, so AI companies (and anyone else) hoovering it up wouldn't bother them. Sharing should be the point.
Why wouldn't it bother you even if you weren't putting it put there for money?
Sharing is great. Having everything you share taken and monetized/weaponized is terrible
I'm looking for ways to build community that is resilient against LLMs, both scraping and also contributing. Unfortunately (or fortunately depending on your point of view) that means it can no longer happen online
What I hated most about the NFT culture was being approached by people who wanted me to make NFTs out of my photographs and visual art.
At the time I was very much craving feedback and validation but I wanted honest validation, I knew some of what I was making was really good and some of what I was making was crap -- I wanted validation from people who could tell the difference, not from people for whom it was all the same.
Don't mind the NFT culture, they were just some termites in search of monetizing their grift. I didn't bite but I heard of countless stories where artists were either scammed or had time wasted on this. I hope you found your audience and were able to get the validation you were craving for.
Mmmm I can see the text just fine when selecting it, I realize this is subjective to me though and an accessibility thing I likely missed, I'll look into a better color scheme for that on the blog, sorry for the trouble.
I get exhausted very quickly reading stuff about AI by people who think there is some secret language of prompts or some better model or better framework which will make them successful at developing things.
I'm left with the same feeling I have when I read blogs by celebrity managers and developers like DHH or Spolsky or Graham or Atwood or Yegge, they talk as if you could learn something transferable from their experiences except... you can't. Their opinions about spaces or tabs or whether you should use static or dynamic languages are as good as anybody else's but not better!
The difference is that those guys actually made something and sold it, whereas the vibe coder almost made something.
People who make something significant with AI are going to do it because of all the others skills and attributes they have: good taste, domain knowledge, modeling, knowing what good code looks like, knowing what good user interfaces feel like, etc.
That's why I am not doomscrolling X to see what celebrity vibe coders say they are doing right now.
By that logic why is anyone here on HN? What good is reading about anyone else's experiences, they are as good as anyone else's but not better.
I still tend to go by the advice I read when I was just out of school: If you want to be successful, find someone who is successful, and do what they do.
are about reproducible results and are written by people who know what they are talking about and are situated in a frame which doesn't distort their value.
A report on AI coding is usually like a report on what happened when you spent an evening playing the slots -- it's not at all reproducible, half of it is that raw luck (you win some you lose some) and the other half is that "dark matter" of skill and taste which of course is captured in your prompts, particularly as you feed back to that randomness. I can scan those other articles and quickly pick up something cool, "vibe coding" reports just exhaust me.
Past that are all the posts where people who don't know what they are talking about make big pronouncements about what it all means or how it will go and even if they are the likes of Ezra Klein or Scott Alexander it noise and not signal. You could throw a high-signal article into this arena and people wouldn't recognize it for all the noise.
So yeah, I go to the /new page quite often and find there are 22 articles about AI (probably 20 are noise) and 8 articles that aren't about AI and I will upvote the 8 even if some of them are noise, at least they are noise about something that's not AI.
"You can't scratch your own itch because of reasons" is not a great message. Sure, let's tell people they can't become rich off their pet app, but we shouldn't shut it down.
Kind of meaningless if you let "taste" be a vaguely-defined term. Like, what do you mean by "taste"? How is it a differentiator? Does Apple have taste? Is the reason one open source app is better than the other because the devs of the first one have more "taste"?
Seems like a philosophical article, but rather than exploring it deeply, it kind of just abandons it at the "hey man, everyone can create apps, so you better have that taste, aaight?" paradigm which is dangerously close to just common sense.
Imagine the scene from Ratatouille, where Remy explains "taste" and the brother finds it impossible to understand what it is ("Food is food").
The dad goes from being annoyed that Remy is a picky eater instead decides to put him to work as a taster. Gives him the job of approving forage that comes into the family & protect others from being poisoned.
The reason we say "taste" is because that's the closest parallel.
When it is even more vague, I call it a "code smell".
Okay but you can define what good food is, right? Like if you're the best chef in the world, you can clearly define what "taste" of a particular food is the best. It might be subjective but it wouldn't be vague, the chef can clearly pinpoint what makes the food taste better instead of just being like "its what you feel" or other vague terms. My point is that the article doesn't delve into what is good taste in the context of coding. I understand the metaphysical meaning of what taste means but you need to define what it means in your particular context. If you leave it to be subjective, then everyone has good taste which means taste cannot be the difference between good and bad software which is the premise of the post.
I'd say taste-as-subjective-something is largely irrelevant. If something "looks good" but hurts to use, that's not much help. If it looks like ass, but is a delight to use, that's not good either (because most people won't reach the point of actually experiencing it). So you need "looks good" and you need "actually delightful to use". Taste seems to be orthogonal to both of those. Or perhaps (two kinds of?) taste is involved in each one.
At which point we define taste as two unrelated things: skill in aesthetics, and skill in ux.
I've seen apps that looked amazing (Taste #1, aesthetics) but made me go, "Okay, did they actually try using this thing?" (Taste #2, usability). I think these tastes are completely orthogonal, from personal experience. I think the vast majority of designers suffer from Total Usability Taste Blindness.
(And, though it feels a bit mean to point out, the vast majority of FOSS suffers from a total absence of both. The winning projects only win because they have no competition, they're the only free option available.)
Taste is a key concept in aesthetics and has had some great thinkers write about it. There's always some tension on whether taste can be taught, but I think the broad consensus is that it can but it's hard to do.
The only book worth reading about taste is Distinction. Lots of people have written about it but most spin their wheels pretending class and upbringing are not involved.
It's purposefully undefined because it's a social concept, not an engineering one. And it's also subjective. You can tell because they use OpenClaw as an example of a tasteful project. I would put OpenClaw in the same category as memecoins in terms of taste. Obviously crypto can be way more harmful, but in terms of taste both are on the "internet meme" category, as helpful as OpenClaw can be.
So, OpenClaw is literally a meme. It existed for months and didn't get much attention until it became a meme. And every day, you see people fell for the meme wholesale: "I bought a Mac Mini for OpenClaw, now how do I run GPT-5 on it locally?"
The technical characteristics appear to be entirely irrelevant. (I'm not sure if taste even enters into the picture.. it appears to be a third category!)
"Others like it" could be one definition. "I like it" can be another. Personally, it kind of differs depending on what I'm doing, what exactly it means.
Okay but what does it mean in the context of coding or software? Like if someone claims good taste is the differentiator fod good and bad in software, they should have some basic objective ways to measure it right? If its just vibes we're going with then everyone has subjective taste and everyone's app is good. Overall I still think its meaningless/lazy to talk about vague terms as guiding principles or key differentiators.
Have you ever been tasked to maintain a badly coded legacy app? Have you ever read some snippet that is so clear you don’t have anything to edit? Those are the opposite points of things. It’s not objective because the computer doesn’t care anyway.
It’s like a well written prose vs a drunk’s rambling. They could describe the same scene, but one is much pleasurable to listen to. Or strolling through a well-tended garden vs walking in a landfill.
So it’s subjective, but you know instinctively what you prefer to work with.
Again, all of those are metaphors that describe a feeling and not anything concrete. Like what makes a codebase feel like "strolling through a well-tended garden"--there has to be some objective measures for that, right? Some things like "it's easier to maintain" or "it has really good readability," etc? Why are we not talking specifics of this "taste" instead of using The Karate Kid wax-on wax-off type metaphors?
And that is my central gripe with this piece--it doesn't care about the details and handwaves everything bad as having "bad taste." That is fundamentally lazy imo.
As I said, the computer does not care, neither would a robot care about a garden or a garbage dump as long as it can cross it. But we interact with the world through our senses and we categorize things with epithets like pleasant, disagreeable,… And when we can present things to others would generally find enjoyable and pleasing, we are deemed to have good taste.
So the act of presenting and the judgement by others are what qualify the whole “taste” thing. The judgment is not yours to make, and presentation (either voluntarily or not) is all that needed for others to form an opinion.
So your private code that no one else has seen? No one cares. The repo linked to your Show HN post? You will be judged based on that.
Okay but how does taste let you do that? I get what skill means but what is it that lets you differentiate between good and bad objectively? Is it experience? exposure? or just having good design skills? The article would be better if it went into the crux of this issue instead of hand waving it over.
It's kind of useless if it can't be defined. Let's say I'm a software developer, and my product is criticized for "lacking taste." What can I possibly do to correct this, if we can't even agree on a definition? Let alone agree on what actions can be taken to "add taste" to the product.
While in general engineers should define things, so that we can be clear about what we mean, there are plenty of things that are difficult to define that way. Love, happiness, satisfaction, for instance. You might argue "well those are emotions so they don't count" but you don't need to go far to find some more. What is the "perception of red"? What is the sensation of temperature (thermoception) or my sensation of my body in space (priprioception)? The sensations of these things are difficult to define--even if we have good explanations for how the physical world induces them--but they are experienced nearly universally by humans and we most people don't feel the need to define them to find them to be useful ideas.
If you don't have any taste, you could work with someone who does have taste to do the interface design. Or you could copy popular patterns and designs, but that might lead to a worse experience if you copy the wrong things, or try to bend your project to fit a popular design that doesn't quite fit.
If you like it the way it is, then guess what, you do have taste, tell them to fuck off and just keep it the way it is.
The difficult part is being honest with yourself about why you like it the way it is. If you do honestly like it for what it is, then others probably will too, no one is really that unique. If you like it because you put a lot of effort into it, then you're just letting your emotions lie to you.
That's just the programmer/logician in you screaming "unknown feeling!" :)
Programming (for me at least) is as much of a creative endeavor as it's one of logic. You can train yourself to at least recognize "good" from "bad", even though it's much harder to teach yourself how to go from "blank" to "good", or even being able to actually define why something is better than another thing. Sometimes it's literally just "vibes" and that's OK.
If you're unable to train this feeling in yourself, maybe the best course of action is to find someone you can tell is able to better use that particular skill, and ask for their feedback.
Also studies. In art, especially painting and music, you do a lot of studies of masters’ works, to discern how they’ve decided to make their intention manifests.
Same can happen with code. People may talk about readability, maintainability,… And it can be hard to improve in those aspects. So you read a lot of code that is lauded as good, figure how people goes from ideas to a written version of it, contrast it to your approach, a d reflect upon that.
I'd argue its not definable globally, but within whatever niches you're a part of it probably is. The reason I didn't try to define it when I wrote this is because the question stands good taste "to whom".
So like you definitely probably can get pointers from people in your specific niche and if you've been in that niche long enough you've probably developed some level of taste and feeling for what people in that group like and need.
I've grabbed the archive link for anyone with it struggling to load. It's a single replica running with fairly modest settings on my office server so I'm proud it's managed to live so far even with some load time, but will scale up before my next blog post.
Here's another thing: I think spending too much time with generative AI makes your taste worse, by habituating you to stuff that's pretty bad.
I think it's a sort of slot machine effect, you get used to losing and when something goes slightly well you wildly overestimate how good it is. You see this with visual artists who got way too into image generation. Because they have to spin the wheel a thousand times to get one good output, they have totally habituated themselves to a lower standard by the time they emerge from the AI mines clutching their one good output, because that output is not all that great.
It looks good compared to all the failed generations though!
Also, spending all your time cranking the slot machine handle and occasionally winning convinces your brain that you have a magic ability at cranking the slot machine handle, when actually you were at best slightly lucky. So you get people who convince themselves they are geniuses at using AI when they are actually average or slightly above average.
> You see this with visual artists who got way too into image generation, and because they have to spin the wheel a thousand times to get one good output, they have totally habituated themselves to a lower standard by the time they emerge from the AI mines clutching their one good output
Is this actually true? I know of no artists nor programmers who used to have strict requirements, careful eyes and "good taste" who after playing around with AI suddenly dropped those things, that'd be very against basically their personality.
Do you have any concrete and practical examples of any currently public artists you've seen be affected by this?
> Generally speaking people don't use a service/library for the author's ability to write excellent proses.
I think this is incredibly wrong. I'd even go as far to say that a well presented README/website is the second most important factor, only behind network effect.
Presentation matters. Good documentation is evidence of a library that has been carefully thought through. Slop in the readme suggests slop in the code.
I've seen developers who genuinely like to write code, but never met one who likes to write documents. I know they exist somewhere, but I'd not judge someone's programming ability/willingness by their English writing ability/willingness.
I could vibe code the hell out of something but write a good README for it by hand, doesn't mean that something is actually good. But yes, A -> B != B -> A, as your last sentence says.
From my point of view, if I wanted an AI summary of a project I could generate one myself. An unlabeled AI readme is almost worse than nothing! I've generated AI readmes myself- they can be useful- but they aren't something to show off.
I'll read a badly-formatted readme written by a human with far more interest than a formulaic LLM summary of a project. But it seems like nobody even notices a readme is slop because it has nice Markdown, and my best guess as to why is that people have become habituated to this stuff.
I am happy with all the apps I am creating only for me. Nice if someone else likes them, but I create them for me. That now takes 1 day from idea to playstore instead of weeks to months. I don't really care if someone calls it slop. My life is better for it so I shall continue.
I have no taste with web design and haven’t touched web dev in a decade. I absolutely hate web development and usually delegate it.
On a (consulting) project I’m leading/doing the implementation, it was specifically called out that a web UI was out of scope. But after talking to them and seeing the lay of the land, they really needed a website to manage the AWS implementation and it would help me to.
I put together and ugly internal website that will only probably be used by three or four people. I vibe coded the entire website including authentication with Amazon Cognito. The only thing I personally validated was that unauthorized users couldn’t get to it and that the database user had the appropriate permissions.
That website wouldn’t have been created at all before AI. Is it pretty? Hell no, it looks like something when I wrote an internal website in 2002 in classic ASP. Did I look at a line of code? Nope
programmers usually help the taste makers vision come true. Programmer with strong taste means they will fight back, and most companies doesn't want that from experience. they need you to sit down code and stfu
That's not what I meant. I mean more in the sense of the need to define something in a strict way while it's as soft as can get. The need for definitions, the need for authority, the need for external proof, that stuff.
Lol last night, on a forked and accessible version of Termux I vibecoded into existence, on an Emacs and Emacspeak vibejiggered to work on Termux, I vibecoded, with gptel-agent, an Emacspeak package to make it speak when tool calls are being asked for by the model, and automatically speak any explanatory text after all the tools are called and edits are made. All on my phone with a Bluetooth keyboard. It's so easy, even a blind man can do it! :)
And because it's all controlled by me, I can tell it how to have the package speak, what it should ignore, and I'm not stuck with whatever some sighted person at some big company thinks a blind person wants. Everything should at most be open source, and at least be hackable.
All that to say, AI has helped me out a ton. Now I can be as productive as Emacs, and a Linux terminal, and maybe one day a Linux GUI with real Firefox and such, allows. And it would have *never* happened without AI.
So let's please do continue bringing on the AI. Make it smart and local, so I can have continuous AI descriptions right on my phone, with the ability to screen share or even agent-control my phone to get around inaccessible apps. Oh and fix AI app accessibility so the app sends output to screen readers when I type to it cause I hate talking to my phone and not every blind person wants to speak all the time. Ugh I hate that stereotype.
>The overall suffusion of this [slop] into the broader scene rightly has the more sensitive of us up in arms. It's noise, it's spam, it's a perversion of the years of skill we've spent accruing.
I realized recently that slop is not worthless. It actually has negative value! Just think of the Android app store. There are gems there, to be sure, but the gems are washed away by the sea of slop.
You know, before AI, one of the things that always kind of puzzled me about software development was that people thought it was super hard, or something only certain people can do. And I mean, the evidence seems to point to that being the case. But as a software dev, I always kind of thought that most people COULD do it, they just didn't really want to invest the time/effort to learn it (which is fair -- it is a considerable investment of time and effort, to be sure; it takes years, even decades, to become good)
Anyway, there seems to be this vibe recently that software developers are "gate keepers" keeping the unwashed masses out or something. But nobody was keeping anyone out -- basically all the tools and knowledge are free! That's how these AI's got built in the first place. But I think what we're really seeing with a lot of these "I'm just an idea guy" people is when they get a magic genie to make their idea.. it's not actually very good. Because good ideas often come from struggling and creating, not just from passively consuming, and if you're struggling and creating you're going to pick up skills needed to create even if they're not coming from formal education. And so I kind of distrust a lot of the "vibe" bros because I'm skeptical of people that think they can get to the destination without going on the journey
HN is like an art gallery full of critics. You can be interested in some works or people, even romanticize it. But no one really cares about a gallery or industry in general. We are all just entertaining each other here.
"The only problem is, no one needs their dream application"
I vibe coded my dream application, and I use it. I wouldn't really say I _need_ a pixel art editor for Android, but I sure do like it!
Do I really need more than that? Am I not allowed to create my dream app, for me? Nobody needs my pixel art either, honestly I kinda suck at drawing, but I enjoy doing it!
Op needs to get off their high horse and stop shiting on people for making things. Go make something and stop whining
I'm not shitting on you at all, you're actually not the type of person I was talking about at all. The thread I reference (and link to) at the opening of the blog post sets a lot of the scene. That thread was about Show HN being flooded with slop.
Making for yourself is great, if you make for others you need to actually consider what they need.
I've seen this played out 3 times with none devs i know personally. Somebody had an idea, starts vibing and feeling like they're making insane progress and cool stuff, but what can most generously be summarized as: a big Meh.
> Most of all, there is now an illusion of a lower barrier to entry.
Arguably, there has never been a higher barrier to entry.
The benefits accrue to the skilled. We all got X% more powerful, and those who were already skilled to begin with get a proportionally better outcome.
This is entirely a problem of AI sycophancy. You would expect a system that has expert level knowledge in so many domains to be overly cynical and straight up tell you that "No, there is no market for a language learning app, Duolingo doesn't teach language it uses dark patterns and fake testimonial to get people addicted"
AI is actually fine at telling you objective metrics for your field of interest, it's just that people ignore them because they already have the thing they want to do locked in their head. They want to build a skyscraper out of toothpicks and the AI does help them, but the goal remains elusive.
The most important metric in language learning is willingness to communicate, an app (duolingo or flashcard) that lowers WTC is the opposite of a language learning app.
This blog post is on point, but it's somewhat interesting to see developers realizing that taste matters. That's fundamentally the idea behind product management as a role within a company, to be an arbiter of taste and to understand customers and the problem space so thoroughly that you have the right feel for things. Taste is often the most important element of product-market fit. Realizing that the vibe app you built doesn't have a need to exists is all about finding a failure of product-market fit.
There's a whole lot of people wrestling with something that is the core purpose of an entire career that is often derided as being useless, and folks are realizing maybe it's the only thing that will matter in the future.
Not sure if you'd consider this a counterpoint or just proving your point, but in the sea of AI slop there's also a real chance for people to create things that they couldn't before - my 7 year old is now able to nerd out and create games using claude even though he's just barely learned to read: https://www.kidhubb.com/play/meteor-dodge-solarscout64
It's not the prettiest but he's able to iterate on it and basically build whatever he can imagine just using claude on his ipad with voice transcription.
But... why? How is prompting an LLM "nerding out"? Before it was "it's not the prettiest, but the kid did it himself", which is cool and educational and just cute. Now it's "it's not the prettiest, and also the kid didn't really do it". Why? Just what for?
Why did people used to make geocities pages back in the day? Kids like to express themselves and being able to make simple games and share them with friends is fun for them. So far it's helping him learn to read (he reads and edits his voice transcriptions before submitting), and teaching him basics like bugs, game mechanics, etc. He iterates on it and adds/ removes things. He probably did several dozen iterations over 2-3 hours.
Posting it publicly is also helping him learn about people - we talked about how no matter what some percent of people won't like it and may even say it's stupid, but that will always happen and it's still worth creating things anyway.
> my 7 year old is now able to nerd out and create games using claude even though he's just barely learned to read
Humans learn mastery by doing, not by watching.
I suppose it comes down to whether the most important skill for your kid is to give instructions, or whether it is to actually read and write.
For reference, my kid only just turned 6, and is at the level of reading books without pictures. I'm kinda proud that he reads better, faster and with more retention than kids aged 9, and it didn't come with the ease[1] that "nerding out" on Claude came to your kid.
The question you gotta ask yourself is this: is a skill that takes a 7 year old a day to master really going to make him more valuable than a skill that took a 6 year old 2.5 years to master?
The 6yo who can read can easily do what your kid did, but your kid can't easily do what the 6yo can.
From another PoV: how valuable of a skill do you think "prompting" is when a 7yo who hasn't mastered reading can master it?
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[1] I started a daily routine when he was 3.5 with the DISTAR alphabet. We did the routine every day, whether it was christmas, or his birthday, even on vacation. Same time, every day.
When I wrote this blog post, something like this was in my mind as the type of scenario where I view it as a net positive. I don't have a problem with people building things they want for themselves, the problem starts when people try to share something to the rest of us without having understood why anyone would want to see it first.
I am extremely excited that your kid is able to do this, and even you sharing it now here isn't like "my child's game is the best game ever look at me" it's thoughtful commentary on the post I've written.
Even if you had shared a separate post on HN proper like "LLMs are enabling my child to build earlier and become involved in tech" or something that would have had thought behind it on why its interesting to other people, in considering other people you're acting in good faith.
My overall point isn't that LLMs generating apps are bad it's that we should consider why what I'm showing to someone else would matter to them in the first place, which you did here :)
This is such an awesome example. That it's good enough at getting a gun game to put a smile on my face is icing on the cake. I've played lots of simple flash games in my day and this seven year old's vision made real by an AI is better than a decent number of those.
Which isn't diminishing the authors of that prior work either, those same individuals with these new tools would have been able to do more too.
This is such an awesome example. That it's good enough at getting a gun game to put a smile on my face is icing on the cake. I've played lots of simple flash games in my day and this seven year old's vision made real by an AI is better than a decent number of those.
It's actually helping him learn to read quite a bit - after voice transcription, he reads the post and edits any errors by tapping on the word and changing it. He's been on the cusp of reading on his own and it's the first thing that motivates him enough to do it naturally.
basically means you let the LLM design for you and you had very little detail control over the outcome other than to keep rolling the dice till it hits you.
There's been a lot of discussion around in the future how "taste" will be the only differentiation / moat (recently watched a good video about the gen-ai music industry), as everything will be trivially easy to recreate. But your vision and how well you execution it... and the nuance involved in getting every minor detail correct is much harder (and something the LLM is exactly average at). I recently experienced this while vibing the duckdb vscode extension "I always wanted". Code is 100% LLM generated, but I think I probably have well over 1000 turns of conversation at this point to make every detail exactly as I want it.
Personally, it feels like taste only buys you time and taste is easy to copy.
I don't know where this leaves us, but it's going to be interesting/scary to live through what seems to be coming.
> Personally, it feels like taste only buys you time and taste is easy to copy.
Why is it easy to copy?
I too have written a tiny essay on this topic (https://emsh.cat/good-taste/) but I don't see how "taste" is easy to copy, at least I haven't been convinced by any of the arguments people chucked at me so far.
Because it's easier to clone someone else's "good taste" by just mimic'ing their formula / ripping of their exact implementation of a feature/ui. The gap between "first to get it right" and "everyone else catches up" could become non-existent in software. You'd need to continuously innovate (I think to some degree, this has always been the case, but it's the tempo that has changing).
> Why is it easy to copy?
I think music trends would be one historical example of this? With software it's a bit more concrete (I'll just make my app function EXACTLY like yours does) and there is less protection from the law, unless you manage to weasel your way into a patent.
> Because it's easier to clone someone else's "good taste" by just mimic'ing their formula / ripping of their exact implementation of a feature/ui.
But then you've only copied one of their choices made by their good taste, not actually copied their taste. If a new situation arises, you won't be able to make the same choice as they would. Basically, it doesn't generalize.
> If a new situation arises, you won't be able to make the same choice as they would.
They won't be able to, but they won't need to either - they can just continue cribbing off the original person, or if they are unable to continue cribbing off the same person, they'll find someone else to crib off.
The point is, for all these people outsourcing their thinking, they will always have someone to crib off.
I get that, but you can just "pin" to someone else's taste and they can effectively never get ahead for more than a few minutes.
I think (and hope) this won't be as big a problem in the arts because "authenticity" matters to most people, but I for the software industry it feels very disruptive (assuming the models continue to improve and are accessible).
> Personally, it feels like taste only buys you time and taste is easy to copy.
No offense, but only someone without taste would say this ;)
Taste is not easy to copy. If that were true then there would be no bad major Hollywood movies in established genres; yet despite hundreds of millions of dollars spent on the formulaic superhero genre, we still get stinkers like Madame Web or Kraven the Hunter.
If you actually try looking at places where people show off their taste--scrolling through the latest songs on Soundcloud being a great source--you realize that people just pump out terrible stuff without realizing it's terrible. This was true pre-AI, and AI it hasn't made it any less true.
It's similar to the transition from live instruments to the DAW in the music world. The DAW eliminated all physical training requirements for making music, and opened up massive new worlds for the types of music that could be made. The end result was a handful of great things amidst a sea of garbage.
Just to be clear, I don't feel this is actually the case in world of music and art, at least as an individual consumer. I would argue the industry & economy rewards it though.
In software it feels different though. If you build an awesome app and want to charge for it, what stops me from just pointing "Claude Epic 2.5" at it and making a pixel perfect replica?
> If you build an awesome app and want to charge for it, what stops me from just pointing "Claude Epic 2.5" at it and making a pixel perfect replica?
It's the same argument people used to use against open sourcing your code for a SaaS: "If I can just clone the repository and run the service myself, why is there a hosted product?"
There is so much more going on though, from how you run something, to how you can react to changes and how you perpetually try to avoid the spaghetti ball from building, so improvements don't take longer and longer to implement and break other things.
Even if the original code is the same, two operators of that service can lead to two very different experiences, not to mention how the service will look like in a year.
I'd say it is quite opposite, a deep understanding of what you like and consequently understanding what will make a creation into exactly what you like. (Well I guess some people can create without understanding, just directly expressing their likes)
Since many of our likes are driven by our shared culture and physiology, many other people will appreciate such creation (even if they don't understand why exactly they like it). Others will appreciate depth of nuance and uniqueness of your creation.
Opposite to taste is approximated "good" average which is likeable but just never hits all the right notes, and at the same time already suffering from sameness fatigue.
It's subjective in the philosophical sense (the subject of the predication is involved with the judgment itself) but that doesn't mean it can't be "right" (and probably more importantly, "wrong").